This project was based on a fantastic concept by Qifeng Lin https://www.artstation.com/artwork/v2el2E
I started this project in Maya, moved to Zbrush for the high poly sculpts, and brought everything back into Maya for retopo and poly modeling. Maps were baked in Substance Painter, and everything was lit/rendered in Marmoset Toolbag 4. Rig was created in Advanced Skeleton 5.
A big thank you to my friend Doron Goldstein, who did the animation for the loop!