Black Feather Knight - 3D Model

This project was based on a fantastic concept by Qifeng Lin https://www.artstation.com/artwork/v2el2E
I started this project in Maya, moved to Zbrush for the high poly sculpts, and brought everything back into Maya for retopo and poly modeling. Maps were baked in Substance Painter, and everything was lit/rendered in Marmoset Toolbag 4. Rig was created in Advanced Skeleton 5.

A big thank you to my friend Doron Goldstein, who did the animation for the loop!
https://www.doron-goldstein.com/

Compiled images of some of the references I used for sculpting and texturing

Compiled images of some of the references I used for sculpting and texturing

Original concept by Qifeng Lin https://www.artstation.com/artwork/v2el2E

Original concept by Qifeng Lin https://www.artstation.com/artwork/v2el2E

Animation by Doron Goldstein https://www.doron-goldstein.com/

Raytraced render showcasing animation and wireframe previews

Beauty renders with two poses

Beauty renders with two poses

Beauty, clay, and wireframe renders and texture breakdown.  The roughness, AO, and metalness maps were packed into single PNG images.

Beauty, clay, and wireframe renders and texture breakdown. The roughness, AO, and metalness maps were packed into single PNG images.

Closeup render of the lance and textures

Closeup render of the lance and textures