3D Asset Artist at MPC
I'm an artist currently modeling and texturing assets for feature films. I'm a SCAD 2021 graduate with a B.F.A. in Animation. My experience includes character and asset creation in Maya, Zbrush, and Substance Painter. I'm always working to improve my skills and expand my portfolio.
In my free time I'm a voiceover artist for online productions including podcasts, animated series, and shorts.
•Responsible for modeling and texturing of 3D environment and prop assets to production standard for feature films
•Utilize Shotgun, Tractor, ReviewTool, and other productivity software on to participate in daily critiques
•Utilize digital matte painting and set extension techniques in Photoshop, Maya, and Nuke
•Worked alongside other students to learn the process of 2D/3D Digital Matte Painting
•Participated in daily critique sessions with industry instructor to improve the end result within a set timeframe
•Utilized Photoshop, Maya, Nuke, Substance Painter, Deadline renderer, and Zbrush
•Texture, rig, light, and animate products for web banners, YouTube videos, and social media posts
•Work with multiple departments to take CAD models of products and prepare them for the animation pipeline
•Assist with onboarding process for incoming interns and facilitate training of new team managers
-Utilized Autodesk Maya and Adobe Suite to create 3-D animated intro for front page of company site
-Performed daily tasks working in a team and collaborating to improve end result of project over eight weeks