3D Asset Artist at MPC
I'm an artist currently modeling and texturing assets for feature films. My experience includes character and asset creation in Maya, Zbrush, and Substance Painter. I'm always working to improve my skills and expand my portfolio.
In my free time I'm a voiceover artist for online productions including podcasts, animated series, and shorts.
•Responsible for modeling and texturing of 3D environment and prop assets to production standard for feature films
•Utilize Shotgun, Tractor, ReviewTool, and other productivity software on to participate in daily critiques
•Utilize digital matte painting and set extension techniques in Photoshop, Maya, and Nuke
•Texture, rig, light, and animate products for web banners, YouTube videos, and social media posts
•Work with multiple departments to take CAD models of products and prepare them for the animation pipeline
•Assist with onboarding process for incoming interns and facilitate training of new team managers
•Collaborate with sixty-eight staff members to supervise housing for over 2,000 residents
•Serve on crisis duty rotation and develop academic programming for students
•Provide conflict resolution services to residents and conduct peer mediation sessions
•Fulfill customer orders via phone and in-person and organize store shelves
•Communicate with the managers of the parts, sales, and service departments
•Develop interpersonal skills and help customers find parts and accessories that they need
-Collaborated with other interns and studio employees to accomplish daily tasks
-Gained experience working in a studio pipeline coloring and making props for feature animation
-Navigated and updated spreadsheets to reflect completed production tasks
-Utilized Autodesk Maya and Adobe Suite to create 3-D animated intro for front page of company site
-Performed daily tasks working in a team and collaborating to improve end result of project over eight weeks