Connor Bushoven
Connor Bushoven
3D Texture Artist at Meta via Aquent
New York City metropolitan area, United States

Summary

3D Texture Artist at Meta via Aquent

I'm an artist currently modeling and texturing assets for VR. I'm a SCAD 2021 graduate with a B.F.A. in Animation. My experience includes character and asset creation in Maya, Zbrush, and Substance Painter. I'm always working to improve my skills and expand my portfolio.

In my free time I'm a voiceover artist for online productions including podcasts, animated series, and shorts.

Resume PDF

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Skills

3D ModelingCharacter ModelingEnvironment ModelingTexturingPhotoshopMayaZbrushAfter EffectsPBR TexturingIllustratorAutodesk MayaTeamworkPipelineCollaborationAdobe Suite3-DCommunication SkillsProp modelingProduction Experienc

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
Illustrator
Illustrator
After Effects
After Effects
Shotgun
Shotgun
Nuke
Nuke
Katana
Katana
Linux
Linux
Windows
Windows
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag

Reel

Productions

    • Movie
      Ant Man and the Wasp: Quantumania
    • Year
      2023
    • Role
      Digital Artist
    • Company
      MPC
    • Movie
      The Lumberjack and the Woodpecker - NATAS Student Emmy Award-Winning Film
    • Year
      2021
    • Role
      Director, 3D Modeler, Texture Artist
    • Company
      SCAD Animation
    • Music Video
      Bearly
    • Year
      2020
    • Role
      Lighting Artist and Environment Modeler
    • Company
      SCAD Animation Studios

Experience

  • 3D Asset Artist at MPC
    Montreal, Canada
    May 2021 - Present

    •Responsible for modeling and texturing of 3D environment and prop assets to production standard for feature films

    •Utilize Shotgun, Tractor, ReviewTool, and other productivity software on to participate in daily critiques

    •Utilize digital matte painting and set extension techniques in Photoshop, Maya, and Nuke

  • 3DDMP Trainee at The Focus / Technicolor Academy
    Remote
    February 2022 - March 2022

    •Worked alongside other students to learn the process of 2D/3D Digital Matte Painting

    •Participated in daily critique sessions with industry instructor to improve the end result within a set timeframe

    •Utilized Photoshop, Maya, Nuke, Substance Painter, Deadline renderer, and Zbrush

  • 3-D Generalist Intern at Hexbug
    Greenville, Texas, United States of America
    June 2021 - December 2021

    •Texture, rig, light, and animate products for web banners, YouTube videos, and social media posts

    •Work with multiple departments to take CAD models of products and prepare them for the animation pipeline

    •Assist with onboarding process for incoming interns and facilitate training of new team managers

  • 3-D Animation intern at GWP Advertising, Inc.
    Montclair, United States of America
    June 2019 - August 2019

    -Utilized Autodesk Maya and Adobe Suite to create 3-D animated intro for front page of company site

    -Performed daily tasks working in a team and collaborating to improve end result of project over eight weeks