Concept Art by Randy Bishop
3D model, Cut/Key, and 3D Printed by Ernesto Arrieta
Textured by Connor Bushoven
Zbrush for retopo, Substance Painter, Photoshop, Marmoset Toolbag 4
This project was an exercise in texturing, with the intention of learning Marmoset Toolbag and demonstrating two different approaches to surfacing the model. I created a base texture and tweaked the roughness/normal maps to make the character look like a vinyl toy and more lifelike, and lit/rendered the result in Toolbag. Overall I'm happy with the result and am excited to keep working in Toolbag in the future!