Cerys Sagehorn

This project is a second installment in my Art Fight 2022 projects! The character design was created by @kezral.art on instagram.

The entire project lasted about 10 days, and encompassed modeling, sculpting, retopo, texturing, lookdev and rendering. I chose this character to focus on more hard surface assets in the armor and props, as well as to give myself the opportunity to create a proper groom.

I thoroughly enjoyed the process of bringing the character to life! Further down the line I'd love to simulate her hair, clothes, and cape if time allows.

Clay renders from Zbrush with the face and initial hair blockout groom

Clay renders from Zbrush with the face and initial hair blockout groom

Maps of the face, eyes, and sword/shield

Maps of the face, eyes, and sword/shield

Maps of the outfit (underclothes + armor)

Maps of the outfit (underclothes + armor)

Breakdown of the groom.  The basic steps:
1) Hair blockout in Zbrush
2) Converting hair tubes to NURBS curves + cleanup
3) NURBS Curves to Groom guides
4) Lookdev and experimenting with how to break up the descriptions

Breakdown of the groom. The basic steps:
1) Hair blockout in Zbrush
2) Converting hair tubes to NURBS curves + cleanup
3) NURBS Curves to Groom guides
4) Lookdev and experimenting with how to break up the descriptions

Turnaround showing the final groom on the character

Turnaround showing the final groom on the character

Turnaround showing the full character + props

Turnaround showing the full character + props

Turnaround showing the final groom on the character (video)

Turnaround showing the full character + props (video)

Final render + wireframe.  Mountain asset is from Quixel Megascans.  Rendered and lit in Arnold for Maya.

Final render + wireframe. Mountain asset is from Quixel Megascans. Rendered and lit in Arnold for Maya.