This project was created over several days for Artfight 2022. I picked this character because of the unique design and medieval outfit, which was a lot of fun to try and realize in 3D. Find the artist's work here: https://www.instagram.com/littlemure_/?
Modeled entirely in Maya 2022. Groom for the feathered crest on the helmet began as a blockout from Zbrush, then converted to groom splines in Xgen for Maya. Body groomed with XGen interactive editor. Pose came from Mixamo with corrections sculpted in Zbrush. Textured in Substance Painter 2021. Rendered and lit in Arnold.