This is a project I've been sitting on since June, when I finished up the texturing. This character began as an in-class assignment (modeling only) before I took him into the final stages of coloring, grooming, and lookdev to push the model and really make it my own.
Programs used include Maya, Zbrush 2019, Substance Painter, Photoshop, and After Effects. Rendered in Arnold for Maya.
Character concept and original illustration by Nik Henderson (https://www.artstation.com/nhenderson).