Bananasaurs

This was a project I developed from September to December 2022 based on a concept by Piper Thibodeau (@PiperDraws). I wanted to challenge myself to create all assets for an animated shot, with a focus on realism and detail.

Modeled in Maya and Zbrush. Textured in Photoshop and Substance Painter. Lit/rendered in Arnold for Maya. Composited in Nuke.

Animation and rig by Peter Kerkvliet (https://www.artstation.com/peterkerkvliet)
Sound design by Matt Jamoom (https://mattjamoom.com/)

Original concept artwork by Piper Thibodeau (@PiperDraws)

Original concept artwork by Piper Thibodeau (@PiperDraws)

Animation and rig by Peter Kerkvliet (https://www.artstation.com/peterkerkvliet)

Sound design by Matt Jamoom (https://mattjamoom.com/)

Turntable showing off models and textures.

Material pass breakdown of entire scene.

Beauty render showing background props in greater detail.

Beauty render showing background props in greater detail.