Toy Gallows (Realtime)

Realtime preview of AOV layers and model

Maps: 4k albedo, roughness, metallic and normal layers

Maps: 4k albedo, roughness, metallic and normal layers

Closeups

Closeups

Wireframe.  17,998 tris and 12,065 verts.

Wireframe. 17,998 tris and 12,065 verts.

Concept art

Concept art

This was an asset I developed for the Project Strahd team, which is a group of artists working to mod an original campaign based on the D&D Curse of Strahd setting into Baldur's Gate 3. Had a fun time with the realtime optimization and sculpt on this one! Modeled in Maya, sculpted in Zbrush, retopo'd in Maya, and textured in Substance Painter. Renders in Marmoset.