Realtime preview of AOV layers and model
This was an asset I developed for the Project Strahd team, which is a group of artists working to mod an original campaign based on the D&D Curse of Strahd setting into Baldur's Gate 3. Had a fun time with the realtime optimization and sculpt on this one! Modeled in Maya, sculpted in Zbrush, retopo'd in Maya, and textured in Substance Painter. Renders in Marmoset.