This project was developed over 3 days in my spare time based on a concept by Vincent Gallut, whose social media can be found in the first image of the post.
My goal with this project was to closely mirror a highly stylized character sculpt and texture it in a way that was believable and realistic while keeping the original vision of the artist intact. I began the base model in Maya, and used that basic topology in Zbrush, where I did shape corrections and a high detail pass. The characters were posed in the Zpose editor, and everything was textured in Substance Painter with minor tweaks made in Photoshop.