This is a project I've been wanting to do for a while--essentially a reinvention of the first character I ever created in 3D, waaaay back in 2018. My initial goal was to do a nice looking character to show my artistic growth over the last 5 years, but the scope got larger and larger until I was doing a character, groom, rig, cloth simulation, and a small environment!
Overall though I really enjoyed the creative process with this character, and want to send a big thanks to Peter Kerkvliet for the animation and Matt Jamoom for his help getting the cloth to work properly.
Modeled in Maya, sculpted in Zbrush, retopo'd in Maya. Grromed in Xgen. Cloth from Marvelous Designer. Textured in Substance Painter/Photoshop. Rendered in Arnold. Tail feathers made using Quixel textures.
Final shot, showcasing environment and character. Responsible for all aspects except animation. Animation by Peter Kerkvliet. Special thanks to Matt Jamoom for advice/troubleshooting on the cloth sim.
Light rotation/closeup renders of final armor and clothing
HD turntable + light rotation