Game Character

Concept art

Concept art

HQ sculpt renders

HQ sculpt renders

Closeup renders from Substance Painter showing texture detail

Closeup renders from Substance Painter showing texture detail

Wireframe images. 17,266 tris

Wireframe images. 17,266 tris

A weeklong art test developed for a game studio. Character concept was provided, and in one week I was responsible for creating an optimized game-ready character based on the provided concept art. Final character was 17,266 tris and utilized 3 sets of maps.